- #Usb joystick controller configuration for pc manual
- #Usb joystick controller configuration for pc windows
This example code is in the public domain. Potentiometers should be connected to analog inputs 0 to 1. * Basic USB Joystick Example Teensy becomes a USB joystick You must select Joystick from the "Tools > USB Type" menu Pushbuttons should be connected to digital pins 0 and 1.
#Usb joystick controller configuration for pc manual
You can turn manual mode on and off,Īs needed, or just leave manual mode active and always use send_now().Įxample Program File > Examples > Teensy > USB_Joystick > Basic. Press to occur exactly as you change the X and Y asix to a specific position, If you want 2 buttons to be pressed at exactly the same instant, or a button When manual send mode is active, Joystick's USB packets are only transmitted Over when the USB packets are transmitted, you can enable manual send mode. With the new Joystick position and buttons state.
Normally each function you use causes a USB packet to be sent to your computer, The properties page shows all of your joystick's controls, which updateĪs you move or press buttons.
#Usb joystick controller configuration for pc windows
The simplest test is the Windows Game Controllers Control Panel. To just connect a button from the pin to ground. The buttons has the input pullup pin mode, so it's ok The testĮxpects six voltages on analog inputs 0 to 5, and buttons on 0 to 15 (for Teensy) Use -1 to return the hat to center resting position. The hat switch can be moved in 45 degree increments. Y(value) // 512 is resting position Joystick. X(value) // "value" is from 0 to 1023 Joystick. Each takes a number from 0 toġ023, where 512 is the center or resting position. If you have a supported pad, make sure its plugged in an turned on before you start NFSW, if you dont have a supported pad, youll have to use something like Xpadder to map your controls. Some others will still work, but most 3rd party ones wont. There are six functions to control the Joystick's 6 axes. There is a list of supported devices, mainly the xbox pad and some logitech units. button(num, 0) // Release button "num" (1 to 32) button(num, 1) // Press button "num" (1 to 32) Joystick.
To send button actions, just use Joystick.button, with the button number to change (1 to 32), and either pressed (1) or not pressed (0).
Using USB Joystick Typical Joystick Layout